Buddy

Product design project with community impact.
Award-Winning Project 🏆
Figma
Public Speaking
User Testing
Cross-functional Teamwork
The Challenge
Immigrant parents often experience higher levels of loneliness due to cultural differences, language barriers, and limited local support networks. Many schools, communities, and existing technological solutions lack effective systems to address this, leaving parents feeling disconnected. That's where Buddy comes in...
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Buddy was created to address the challenge of alleviating loneliness in immigrant parents and is designed to explore the potential for fostering connections between parents. It integrates a mobile app and physical screen kiosks placed at school pick-up points, leveraging these locations and the broader school community as natural gathering spaces for parents.
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My Role
  • Conducted interviews, observations and usability testing to understand immigrant parents' needs.
  • Designed and iterated on low-fidelity and high-fidelity prototypes as well as researching system requirements and existing models to inform design.
  • Developed and delivered an award winning pitch presentation with supporting visuals.
Skip to:
Phase 1 - Research & Investigation Phase 2 - Concept Development & DesignPhase 3 - Development & User TestingPhase 4 - Trade Show & Industry RecognitionPhase 5 - Project Outcomes and Next StepsReflection

Phase 1: Research & Investigation

We began with extensive research into parental loneliness, its effects on mental health, and the importance of community-driven support. Our research also helped us narrow down our target user group, which was originally parents in general. After growing our understanding of the challenges that immigrant parents face, we decided to focus our prototype on this user group.
Here's a breakdown of our contextual activities:

Phase 2: Concept Development & Design

To translate research insights into a viable prototype, we explored different engagement models and adopted the Dual Navigation Approach where the mobile element of the concept forms the home-based aspect, and the physical screen situated at school pick-ups is the school-based component.

Following our prototype concept solidification we refined the conceptual framework and undertook the following tasks:

Content architecture and brainstorming
Initial wire-frame sketches
Physical Kiosk high-fidelity screens
Mobile high-fidelity screens

Phase 3: Development & User Testing

Buddy was built by the developers in our team, with support from myself and my fellow designer/researcher. The screens below are from the functioning prototype.

Prototype Spotlight
Mobile Application Features (React Native App)
Home Screen
Events Screen
Forum Screen
Physical Screen Kiosk Features
QR Screen
Word Cloud Screen
Events Screen
Community Map Screen

Post prototype development, myself and my fellow designer/researcher undertook testing with key stakeholder groups. We wrote the testing protocol used cognitive walkthrough and interview methods to evaluate the prototype.

To prepare for the presentation of our prototype, I created visual assets including a poster,  brochure and instagram account to depict the design and development process.

Click here to view poster

Instagram Page
Brochure

Phase 4: Trade Show & Industry Recognition

Following the creation of the functional Minimum Viable Product, we first showcased Buddy at our course-based trade show, where positive feedback led to an invitation to present at the UQ School of Electrical Engineering and Computer Science Innovation Showcase. I delivered the final pitch, and our project won the Diversity Award for community impact, presented by Emesent and the UQ EECS Faculty.

This experience strengthened my public speaking and communication skills, and I thrived in the opportunity to present our work to industry professionals.

My team and I receiving our award
An snippet of an interview where I discuss the Innovation Showcase

Phase 5: Project Outcomes and Next Steps

Buddy successfully demonstrated how a hybrid digital and physical support system can foster connections among immigrant parents. Moving forward, key areas of development include:

Reflection
This project was an invaluable experience that deepened my skills in UX research, design, and cross-functional collaboration. Throughout Buddy’s development, I gained hands-on experience in:
Given more time, I would further refine interactive engagement strategies for the physical screen and explore additional community partnerships to expand Buddy’s reach. This project reaffirmed my passion for designing impactful, user-centered solutions and was a valuable step toward my future in UX design and product development.
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